At pub fifa coins levels, Ghosts' multiplayer is whack a mole to Counter Strike's chess game.An exception is Search and Rescue, which gives teams bomb and defend objectives, and players one life per round unless a team member collects their dog tag to revive them. That encourages teammates to stick together, generating group engagements at range that I heavily prefer over darting around like an armed insect.I also enjoy, as I have in past CoDs, the Ground War mode. With bigger maps and 12 14 players, there's more room to breathe and more teammates to rely on during firefights. It's in that mode that I discovered that going prone is practically an invisibility cloak.

I was able to camp out by a capture point picking off enemy after enemy for nearly an entire round, often after they ran right over me. It was fun target practice for me, but probably a frustration for the other team, which eventually had to run around the perimeter until it found a back to knife.Call me maybe Even in the modes I enjoy, I don't want to stay for long. The one more round syndrome just isn't present for me in Ghosts. In previous CoDs, the drive to unlock and try out a new weapon might have kept me going, but that's been replaced with Squad Points. Accrued through good play, the points can be spent to unlock any weapon at any time if you save them up. I appreciate that this is more respectful of players' time, as well as returning CoD fans' desire to get right to the gun they're happy with, but it nullifies any sense of accomplishment the progression system once had.Defending a point is easy when lying down makes you invisible.

But it isn't just the progression system, or the complex to the point of silliness soldier customization, or the boring killstreak rewards that make me tire so quickly of Ghosts multiplayer. It's that, like the campaign, it's about constant forward momentum, but unlike the campaign, it never changes. The matches go by too fast to ever develop a rhythm or personality. From one map to the next, it's run, run, run. There are no nail biters, no heroics, and no rivalries. There are no brilliant shots that I want to run to show YouTube, unless it's an accidental trick grenade throw.